Not that it works for the beta anyways, so it's recommended to use this to speed up the launch. -offline - Prevent the game from logging in to servers.The beta loads mods from dropzone by default, but also has a lot of other launch options: with "dropzone" being the name of the folder mods are loaded from. Launch options for Just Cause 3 are used to load mods in the final game, to do that, you would use -vfs-fs dropzone -vfs-archive patch_win64 -vfs-archive archives_win64 -vfs-fs. The island it would have been on on the map. ![]() Sadly it doesn't make any sounds since there's no ground there anymore. Teleporting to "Test_Ground_material_sound" in Bookmarks > Test Areas brings you to a floating grid with names displayed over each area what sound it would make. Making a mod that shows these even earlier test islands on the map, we can also see which one it was. Near boom island in the beta you can actually find leftovers from an earlier test island. In the beta, around the big cut off areas of the main land, you can still see shallow water, similar to the top right test island and the final game. Just like lacrima overlaying the test areas of the beta in the final game, boom island overlays some of them, but was not in the game at this point.Īdditionally, it's revealed that the top right part of the main island was a lot bigger than it is now and the small island group to the south of the main island was even bigger and the bottom of the volcano was not cut off. The file found here shows another range of test islands, this time in the bottom left. For the final game we could see the terrain of this beta. Just like for the regular game, the beta too has a texture revealing landmasses that don't exist in it anymore. It has been tested by two persons on the same virtual network, but none of the options here can be used to communicate to another game on the same network.
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